r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies No discussing pirated versions of the game. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Tasteless shock-value posts/comments may be removed and banned at mod discretion try to at least be cheeky. NSFW comments on untagged posts will be removed. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. The first one had a more normal distribution of stuff (no hyperweave), and the second one had oodles of stuff.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. The weird thing was I got two of the exact same trader type from the same faction about 1 minute apart, so they were both in the base at the same time. I actually never paid much attention to hyperweave, so maybe they actually have lots of it regularly and I’ve never noticed it. I also have alpha animals and the same trader had tons of galatross leather, which I don’t remember seeing before. At this point it’s hard to know which one is doing what. I think it’s called “let’s trade”? It might be EPOE though? I also have “more trade ships” that allows me to have two trade ships per quadrum, but this was a caravan. I have a mod that provides more trader types. That's got to be due to a mod or a custom storyteller setting, right? I've never seen them have more than a handful of the stuff. Originally posted by ichifish:Just had a textiles trader walk on the map with 996 hyperweave, so I guess you’d call it “situational.” Hyperweave is great but hard to come by, so even making a single duster would be a tough mid-game accomplishment. In any case reaching the holy grail of 135% blunt resistance (enough to regularly stop a charge rifle blast that passes through the outer layer as blunt damage) is impossible (the armor penetration of the attack is applied to each layer individually, so 135% would give you a 50% chance for no damage and 50% for half damage), but 20% will stop most non-charge ranged weapons. If you use Alpha Animals the black insect chitin is the best blunt protection (masterwork shirt = 30% blunt). Hyperweave is the only vanilla textile that offers half decent blunt protection for shirts/pants, but even so a legendary hyperweave shirt is only 19.4% blunt. If you have a high-sharp outer layer, like 120% or more from a primo duster or power armor, then for your clothing layers (shirt and pants) you want a high blunt value because most if not all damage passing through the outer layer will be blunt (see the wiki for a full explanation or armor layers). You can check the material’s rating or the wiki linked to above, but Devilstrand is the best easily-obtainable textile and also offers excellent heat resistance. For outer layers you want sharp resistance, so a high sharp value is best.
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